Editing Map Headers

The map header is a collection of miscellaneous properties that belong to a map. They are mostly self-explanatory, but we’ll go over each of them.

Map Header View

Map Header View

Song

The background music that is automatically played when entering the map.

Location

The region map section to which the map belongs.

Location Name

The in-game name that can appear for this map. This name is shared with all maps that use the same Location.

Requires Flash

Whether or not the map has limited vision which the HM move Flash can expand.

Weather

The weather that is running when entering the map.

Type

The type of map. This value is used by various things in the game engine. For example, in Ruby Version, running shoes cannot be used when the map type is MAP_TYPE_INDOOR.

Battle Scene

Controls what graphics are used in battles.

Show Location Name

Shows or hides the map name popup window when entering the map.

Allow Running

Controls whether or not running shoes can be used.

Allow Biking

Controls whether or not a bike can be used.

Allow Dig & Escape Rope

Controls whether the Dig field move or the Escape Rope item can be used.

Floor Number

Used to append a number to the map name popup. Negative values are prefixed with “B” for basement, and floor 127 is “Rooftop”.

Custom Attributes

You can enter new data if you need support for additional fields in your project. They can also be useful for keeping notes. See Custom Attributes

Note

Allow Running, Allow Biking, and Allow Dig & Escape Rope are disabled by default for pokeruby projects. Floor Number is disabled by default for pokeruby and pokeemerald projects. Their behavior is normally handled some other way, or doesn’t exist. If you have modified your pokeruby/pokeemerald project to use one of these disabled fields, they can be enabled on the Maps tab of Options > Project Settings....